The writing is clever, the acting sublime. Try not to make your mini-games so boring next time.
The writing is clever, the acting sublime. Try not to make your mini-games so boring next time.
The opening scene was cute. But really lazy programming. Not at all fun to play.
"Ouch."
My thoughts exactly. This is a horribly designed.
Wonderfully challenging. The music is amazing (albeit repetitive at times) and the cut scenes are very well done. One of the best games I've seen on Newgrounds in a while.
Vast Improvements Over the First
I have to admit, I didn't really care for the first installment of this series. Its sequel, however deserves a fair amount of praise. It's a great game. I love the RTS/RPG battle style. It's a fresh breath of air compared to most Flash RPG's.
Mundane.
The story isn't all that interesting. Plus, the game is still quite buggy, despite it being the 'final version'.
Excellent story, clunky gameplay
Gyossait has a suitably horrific plot line that draws you into the game instantly. I found myself scrambling to read each in-game message I came across, desperate to find some sort of sanity to the living hell that is the game's various levels.
However, I frequently experienced frustrations in the game's horrible design. I died a lot more often than I would have, due to simple jumping mistakes and glitches that pushed my character just a little bit too forward.
The 'weapon' you receive later in the game hurts more often than it helps. There are only a small amount of power-ups each level, meaning if you die too often (which was usually the case thanks to the controls) you just had to deal with it, and some puzzles would immediately become harder and damn near impossible without the 'weapon'.
The concept is wonderful, and the plot is fairly well conceived. The programming? Practically half-assed.
This game is SO DUMB.
Just kidding. Love it.
I'm a voice actor, I'm a writer. I even make music sometimes.
Age 30, Male
Retail
Joined on 6/16/10